Spam Topic
3 posters
Re: Spam Topic
I forgot to tell, 5000 smiles is the maximum...
MOHH- Admin
- Posts : 61
Reputation : 13
Join date : 2010-10-23
Re: Spam Topic
Please, I don't want to start a fight
MOHH- Admin
- Posts : 61
Reputation : 13
Join date : 2010-10-23
Re: Spam Topic
hahahah i win fights :D:DD:D aint this a spam chat . i spammedMOHH wrote:Please, I don't want to start a fight
Re: Spam Topic
hhhhh ok :D:D:D:DJordan011 wrote:hahahah i win fights :D:DD:D aint this a spam chat . i spammedMOHH wrote:Please, I don't want to start a fight
Re: Spam Topic
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html>
<head>
<meta content="text/html; charset=ISO-8859-1"
http-equiv="content-type">
<title>Unity Dashboard</title>
<style type="text/css" title="AppleStyle">
@import "UnityWidget.css";
</style>
<script type='text/javascript' src='file:///System/Library/WidgetResources/button/genericButton.js' charset='utf-8'/>
<script>
function onshow () {
if (UnityDashboardPlugin)
UnityDashboardPlugin.setActive(true);
}
function onhide () {
if (UnityDashboardPlugin)
{
UnityDashboardPlugin.setActive(false);
}
}
function onfocus () {
if (UnityDashboardPlugin)
UnityDashboardPlugin.setFocus(true);
}
function onblur () {
if (UnityDashboardPlugin)
UnityDashboardPlugin.setFocus(false);
}
function onremove () {
if (UnityDashboardPlugin)
UnityDashboardPlugin.removeWidget();
}
if (window.widget)
{
widget.onshow = onshow;
widget.onhide = onhide;
widget.onfocus = onfocus;
widget.onblur = onblur;
widget.onremove = onremove;
}
function installClicked() {
UnityDashboardPlugin.selfInstall ();
}
function enterFullscreen()
{
if (UnityDashboardPlugin)
UnityDashboardPlugin.setFullscreen(true);
}
function showBack()
{
document.getElementById('fliprollie').style.display = 'none';
document.getElementById('maximizerollie').style.display = 'none';
var front = document.getElementById("front");
var back = document.getElementById("back");
if (window.widget)
widget.prepareForTransition("ToBack");
front.style.display="none";
back.style.display="block";
if (window.widget)
setTimeout ('widget.performTransition();', 0);
}
function hideBack()
{
var front = document.getElementById("front");
var back = document.getElementById("back");
if (window.widget)
widget.prepareForTransition("ToFront");
back.style.display="none";
front.style.display="block";
if (window.widget)
setTimeout ('widget.performTransition();', 0);
document.getElementById('fliprollie').style.display = 'none';
document.getElementById('maximizerollie').style.display = 'none';
// When reloading the backside we start out with no focus in the web plugin.
// The widget plugin remembers the old focus state and resets the state of the plugin
setTimeout ('UnityDashboardPlugin.updateFocus();', .1);
setTimeout ('UnityDashboardPlugin.updateFocus();', .5);
setTimeout ('UnityDashboardPlugin.updateFocus();', 1);
setTimeout ('UnityDashboardPlugin.updateFocus();', 2);
}
var flipShown = false;
var maximizeShown = false;
var animation = {duration:0, starttime:0, to:1.0, now:0.0, from:0.0, firstElement:null, timer:null};
var animation_m = {duration:0, starttime:0, to:1.0, now:0.0, from:0.0, firstElement:null, timer:null};
function mousemove (event)
{
if (!maximizeShown)
{
if (animation_m.timer != null)
{
clearInterval (animation_m.timer);
animation_m.timer = null;
}
var starttime = (new Date).getTime() - 13;
animation_m.duration = 500;
animation_m.starttime = starttime;
animation_m.firstElement = document.getElementById ('maximize');
animation_m.timer = setInterval ("animate_m();", 13);
animation_m.from = animation_m.now;
animation_m.to = 1.0;
animate_m();
maximizeShown = true;
}
if (!flipShown)
{
if (animation.timer != null)
{
clearInterval (animation.timer);
animation.timer = null;
}
var starttime = (new Date).getTime() - 13;
animation.duration = 500;
animation.starttime = starttime;
animation.firstElement = document.getElementById ('flip');
animation.timer = setInterval ("animate();", 13);
animation.from = animation.now;
animation.to = 1.0;
animate();
flipShown = true;
}
}
function mouseexit (event)
{
if (maximizeShown)
{
// fade in the info button
if (animation_m.timer != null)
{
clearInterval (animation_m.timer);
animation_m.timer = null;
}
var starttime = (new Date).getTime() - 13;
animation_m.duration = 500;
animation_m.starttime = starttime;
animation_m.firstElement = document.getElementById ('maximize');
animation_m.timer = setInterval ("animate_m();", 13);
animation_m.from = animation_m.now;
animation_m.to = 0.0;
animate_m();
maximizeShown = false;
}
if (flipShown)
{
// fade in the info button
if (animation.timer != null)
{
clearInterval (animation.timer);
animation.timer = null;
}
var starttime = (new Date).getTime() - 13;
animation.duration = 500;
animation.starttime = starttime;
animation.firstElement = document.getElementById ('flip');
animation.timer = setInterval ("animate();", 13);
animation.from = animation.now;
animation.to = 0.0;
animate();
flipShown = false;
}
}
function animate_m()
{
var T;
var ease;
var time = (new Date).getTime();
T = limit_3(time-animation_m.starttime, 0, animation_m.duration);
if (T >= animation_m.duration)
{
clearInterval (animation_m.timer);
animation_m.timer = null;
animation_m.now = animation_m.to;
}
else
{
ease = 0.5 - (0.5 * Math.cos(Math.PI * T / animation_m.duration));
animation_m.now = computeNextFloat (animation_m.from, animation_m.to, ease);
}
animation_m.firstElement.style.opacity = animation_m.now;
}
function animate()
{
var T;
var ease;
var time = (new Date).getTime();
T = limit_3(time-animation.starttime, 0, animation.duration);
if (T >= animation.duration)
{
clearInterval (animation.timer);
animation.timer = null;
animation.now = animation.to;
}
else
{
ease = 0.5 - (0.5 * Math.cos(Math.PI * T / animation.duration));
animation.now = computeNextFloat (animation.from, animation.to, ease);
}
animation.firstElement.style.opacity = animation.now;
}
function limit_3 (a, b, c)
{
return a < b ? b : (a > c ? c : a);
}
function computeNextFloat (from, to, ease)
{
return from + (to - from) * ease;
}
function entermaximize(event)
{
document.getElementById('maximizerollie').style.display = 'block';
}
function exitmaximize(event)
{
document.getElementById('maximizerollie').style.display = 'none';
}
function enterflip(event)
{
document.getElementById('fliprollie').style.display = 'block';
}
function exitflip(event)
{
document.getElementById('fliprollie').style.display = 'none';
}
function goToUrl(url)
{
if (window.widget)
{
widget.openURL(url);
}
}
function showSupportMsg()
{
document.write('<div class="supporttext">');
document.write('Installing Paradise Paintball. Please make sure you are online. ');
document.write('<a href="javascript:goToUrl(' + "'http://www.unity3d.com/aboutunityplayer.html'" + ')">Manual Install</a> ');
document.write('<a href="javascript:goToUrl(' + "'http://cmune.com'" + ')">Support</a>');
document.write('</div>');
}
function detectUnityPluginInstalled() {
return pluginFound = detectPlugin();
}
function detectPlugin() {
// consider pluginFound to be false until proven true
// if plugins array is there and not fake
if (navigator.plugins && navigator.plugins.length > 0)
{
var pluginsArrayLength = navigator.plugins.length;
// for each plugin...
for (pluginsArrayCounter=0; pluginsArrayCounter < pluginsArrayLength; pluginsArrayCounter++ )
{
// loop through all desired names and check each against the current plugin name
var myPlugin = navigator.plugins[pluginsArrayCounter];
for (var mimeCounter = 0; mimeCounter < myPlugin.length; mimeCounter++)
{
if (myPlugin[mimeCounter].type == "application/vnd.unity")
{
return true;
}
}
}
}
return false;
} // detectPlugin
</script>
</head>
<body onload="if(UnityDashboardPlugin) { UnityDashboardPlugin.setActive(true); }">
<div id="front" onmousemove='mousemove(event);' onmouseout='mouseexit(event);'>
<table style="width: 792px; text-align: left;" border="0" cellpadding="0" cellspacing="0">
<tbody>
<tr>
<td style="width: 16px; height: 16px; vertical-align: top;"><img src="images/topleft.png" width="16" height="16" hspace="0" vspace="0"></td>
<td style="width: 760px; vertical-align: top;" bgcolor="#0c0c0c"><img src="images/top.png" width="760" height="16" hspace="0" vspace="0"></td>
<td style="width: 16px; height: 16px; vertical-align: top;"><img src="images/topright.png" width="16" height="16" hspace="0" vspace="0"></td>
</tr>
<tr>
<td style="height: 420px; vertical-align: top;" bgcolor="#0c0c0c"><img src="images/left.png" width="16" height="420" hspace="0" vspace="0"></td>
<td style="vertical-align: top;" bgcolor="#0c0c0c"><div span="button">
<script>
if (detectUnityPluginInstalled()) {
document.write('<embed id="UnityEmbed" class="button" src="widget.unity3d" type="application/vnd.unity" width=760 height=420'
+ ' imagesignatures="images/images.sig" backgroundimage="images/background.png" progressbarimage="images/_progressbar.png" progressframeimage="images/_progressbg.png"'
+ ' logoimage="images/unityloading.png"></embed>');
}
else {
http://document.write('<div class="unitylogo">');
http://document.write('<img src="images/unitylogo.png"/>');
http://document.write('</div>');
http://document.write('<div class="install-message">This Widget needs the Unity plug-in. <br/>Click install to do this automatically.<br/><br/>(more <a href="javascript:goToUrl(' + "'http://unity3d.com/aboutunityplayer.html'" + ')">info</a>)</div>');
http://document.write('<div id="install-button"></div>');
http://document.write('<' + 'script>');
http://document.write('createGenericButton (document.getElementById("install-button"), "Install", installClicked);')
http://document.write('<' + '/script>');
UnityDashboardPlugin.selfInstall();
}
</script>
</div></td>
<td style="vertical-align: top;" bgcolor="#0c0c0c"><img src="images/right.png" width="16" height="420" hspace="0" vspace="0"></td>
</tr>
<tr>
<td style="height: 16px; vertical-align: top;"><img src="images/botleft.png" width="16" height="16" hspace="0" vspace="0"></td>
<td style="vertical-align: top;" bgcolor="#0c0c0c"><img src="images/bot.png" width="760" height="16" hspace="0" vspace="0"></td>
<td style="vertical-align: top;"><img src="images/botright.png" width="16" height="16" hspace="0" vspace="0"></td>
</tr>
</tbody>
</table>
<div class='maximize' id='maximize' onclick='enterFullscreen(event);' onmouseover='entermaximize(event);' onmouseout='exitmaximize(event)';></div>
<div class='maximize' id='maximizerollie'></div>
<div class='flip' id='flip' onclick='showBack(event);' onmouseover='enterflip(event);' onmouseout='exitflip(event)';></div>
<div class='flip' id='fliprollie'></div>
</div>
<div id="back">
<div class="doneButton" onclick='hideBack();'>
<table style="width: 792px; text-align: left;" border="0" cellpadding="0" cellspacing="0" border="1">
<tbody>
<tr>
<td style="width: 16px; height: 16px; vertical-align: top;"><img src="images/topleft.png" width="16" height="16" hspace="0" vspace="0"></td>
<td style="width: 760px; vertical-align: top;"><img src="images/top.png" width="760" height="16" hspace="0" vspace="0"></td>
<td style="width: 16px; height: 16px; vertical-align: top;"><img src="images/topright.png" width="16" height="16" hspace="0" vspace="0"></td>
</tr>
<tr>
<td style="height: 420px; vertical-align: top;"><img src="images/left.png" width="16" height="420" hspace="0" vspace="0"></td>
<td style="vertical-align: top;" bgcolor="#0c0c0c" align=center valign=center>
<table border="0" cellpadding="0" cellspacing="0" width="760px" height="420px" border="1">
<tbody>
<tr><td><img src="PPWidgetBack.jpg" width="760" height="420" hspace="0" vspace="0"></td></tr>
<!--
<tr><td> </td></tr>
<tr><td align=center valign=center width="760px">
<div class="unitylogo">
<a href="javascript:goToUrl('http://unity3d.com/unity')"><img border="0" src="images/unitylogo.png"/></a>
</div>
<div class="install-message">Copyright ©2008 by <a href="javascript:goToUrl('http://unity3d.com')">Unity Technologies</a>
<br><br>
physics by
<br>
<div class="ageialogo">
<a href="javascript:goToUrl('http://unity3d.com/unity/features/physics')"><img border="0" src="images/ageialogo.png"/></a>
</div>
</div>
</td></tr>
<tr height="50%"><td height="50%"> </td></tr>
-->
</tbody>
</table>
</td>
<td style="vertical-align: top;"><img src="images/right.png" width="16" height="420" hspace="0" vspace="0"></td>
</tr>
<tr>
<td style="height: 16px; vertical-align: top;"><img src="images/botleft.png" width="16" height="16" hspace="0" vspace="0"></td>
<td style="vertical-align: top;"><img src="images/bot.png" width="760" height="16" hspace="0" vspace="0"></td>
<td style="vertical-align: top;"><img src="images/botright.png" width="16" height="16" hspace="0" vspace="0"></td>
</tr>
</tbody>
</table>
<div class="unitylogo">
<a href="javascript:goToUrl('http://unity3d.com/unity')"><img border="0" src="images/unitylogo2.png" width="45" height="16"/></a>
</div>
<div class="ageialogo">
<a href="javascript:goToUrl('http://unity3d.com/unity')"><img border="0" src="images/ageialogo.png" width="49" height="12"/></a>
</div>
</div>
</div>
</body>
</html>
<html>
<head>
<meta content="text/html; charset=ISO-8859-1"
http-equiv="content-type">
<title>Unity Dashboard</title>
<style type="text/css" title="AppleStyle">
@import "UnityWidget.css";
</style>
<script type='text/javascript' src='file:///System/Library/WidgetResources/button/genericButton.js' charset='utf-8'/>
<script>
function onshow () {
if (UnityDashboardPlugin)
UnityDashboardPlugin.setActive(true);
}
function onhide () {
if (UnityDashboardPlugin)
{
UnityDashboardPlugin.setActive(false);
}
}
function onfocus () {
if (UnityDashboardPlugin)
UnityDashboardPlugin.setFocus(true);
}
function onblur () {
if (UnityDashboardPlugin)
UnityDashboardPlugin.setFocus(false);
}
function onremove () {
if (UnityDashboardPlugin)
UnityDashboardPlugin.removeWidget();
}
if (window.widget)
{
widget.onshow = onshow;
widget.onhide = onhide;
widget.onfocus = onfocus;
widget.onblur = onblur;
widget.onremove = onremove;
}
function installClicked() {
UnityDashboardPlugin.selfInstall ();
}
function enterFullscreen()
{
if (UnityDashboardPlugin)
UnityDashboardPlugin.setFullscreen(true);
}
function showBack()
{
document.getElementById('fliprollie').style.display = 'none';
document.getElementById('maximizerollie').style.display = 'none';
var front = document.getElementById("front");
var back = document.getElementById("back");
if (window.widget)
widget.prepareForTransition("ToBack");
front.style.display="none";
back.style.display="block";
if (window.widget)
setTimeout ('widget.performTransition();', 0);
}
function hideBack()
{
var front = document.getElementById("front");
var back = document.getElementById("back");
if (window.widget)
widget.prepareForTransition("ToFront");
back.style.display="none";
front.style.display="block";
if (window.widget)
setTimeout ('widget.performTransition();', 0);
document.getElementById('fliprollie').style.display = 'none';
document.getElementById('maximizerollie').style.display = 'none';
// When reloading the backside we start out with no focus in the web plugin.
// The widget plugin remembers the old focus state and resets the state of the plugin
setTimeout ('UnityDashboardPlugin.updateFocus();', .1);
setTimeout ('UnityDashboardPlugin.updateFocus();', .5);
setTimeout ('UnityDashboardPlugin.updateFocus();', 1);
setTimeout ('UnityDashboardPlugin.updateFocus();', 2);
}
var flipShown = false;
var maximizeShown = false;
var animation = {duration:0, starttime:0, to:1.0, now:0.0, from:0.0, firstElement:null, timer:null};
var animation_m = {duration:0, starttime:0, to:1.0, now:0.0, from:0.0, firstElement:null, timer:null};
function mousemove (event)
{
if (!maximizeShown)
{
if (animation_m.timer != null)
{
clearInterval (animation_m.timer);
animation_m.timer = null;
}
var starttime = (new Date).getTime() - 13;
animation_m.duration = 500;
animation_m.starttime = starttime;
animation_m.firstElement = document.getElementById ('maximize');
animation_m.timer = setInterval ("animate_m();", 13);
animation_m.from = animation_m.now;
animation_m.to = 1.0;
animate_m();
maximizeShown = true;
}
if (!flipShown)
{
if (animation.timer != null)
{
clearInterval (animation.timer);
animation.timer = null;
}
var starttime = (new Date).getTime() - 13;
animation.duration = 500;
animation.starttime = starttime;
animation.firstElement = document.getElementById ('flip');
animation.timer = setInterval ("animate();", 13);
animation.from = animation.now;
animation.to = 1.0;
animate();
flipShown = true;
}
}
function mouseexit (event)
{
if (maximizeShown)
{
// fade in the info button
if (animation_m.timer != null)
{
clearInterval (animation_m.timer);
animation_m.timer = null;
}
var starttime = (new Date).getTime() - 13;
animation_m.duration = 500;
animation_m.starttime = starttime;
animation_m.firstElement = document.getElementById ('maximize');
animation_m.timer = setInterval ("animate_m();", 13);
animation_m.from = animation_m.now;
animation_m.to = 0.0;
animate_m();
maximizeShown = false;
}
if (flipShown)
{
// fade in the info button
if (animation.timer != null)
{
clearInterval (animation.timer);
animation.timer = null;
}
var starttime = (new Date).getTime() - 13;
animation.duration = 500;
animation.starttime = starttime;
animation.firstElement = document.getElementById ('flip');
animation.timer = setInterval ("animate();", 13);
animation.from = animation.now;
animation.to = 0.0;
animate();
flipShown = false;
}
}
function animate_m()
{
var T;
var ease;
var time = (new Date).getTime();
T = limit_3(time-animation_m.starttime, 0, animation_m.duration);
if (T >= animation_m.duration)
{
clearInterval (animation_m.timer);
animation_m.timer = null;
animation_m.now = animation_m.to;
}
else
{
ease = 0.5 - (0.5 * Math.cos(Math.PI * T / animation_m.duration));
animation_m.now = computeNextFloat (animation_m.from, animation_m.to, ease);
}
animation_m.firstElement.style.opacity = animation_m.now;
}
function animate()
{
var T;
var ease;
var time = (new Date).getTime();
T = limit_3(time-animation.starttime, 0, animation.duration);
if (T >= animation.duration)
{
clearInterval (animation.timer);
animation.timer = null;
animation.now = animation.to;
}
else
{
ease = 0.5 - (0.5 * Math.cos(Math.PI * T / animation.duration));
animation.now = computeNextFloat (animation.from, animation.to, ease);
}
animation.firstElement.style.opacity = animation.now;
}
function limit_3 (a, b, c)
{
return a < b ? b : (a > c ? c : a);
}
function computeNextFloat (from, to, ease)
{
return from + (to - from) * ease;
}
function entermaximize(event)
{
document.getElementById('maximizerollie').style.display = 'block';
}
function exitmaximize(event)
{
document.getElementById('maximizerollie').style.display = 'none';
}
function enterflip(event)
{
document.getElementById('fliprollie').style.display = 'block';
}
function exitflip(event)
{
document.getElementById('fliprollie').style.display = 'none';
}
function goToUrl(url)
{
if (window.widget)
{
widget.openURL(url);
}
}
function showSupportMsg()
{
document.write('<div class="supporttext">');
document.write('Installing Paradise Paintball. Please make sure you are online. ');
document.write('<a href="javascript:goToUrl(' + "'http://www.unity3d.com/aboutunityplayer.html'" + ')">Manual Install</a> ');
document.write('<a href="javascript:goToUrl(' + "'http://cmune.com'" + ')">Support</a>');
document.write('</div>');
}
function detectUnityPluginInstalled() {
return pluginFound = detectPlugin();
}
function detectPlugin() {
// consider pluginFound to be false until proven true
// if plugins array is there and not fake
if (navigator.plugins && navigator.plugins.length > 0)
{
var pluginsArrayLength = navigator.plugins.length;
// for each plugin...
for (pluginsArrayCounter=0; pluginsArrayCounter < pluginsArrayLength; pluginsArrayCounter++ )
{
// loop through all desired names and check each against the current plugin name
var myPlugin = navigator.plugins[pluginsArrayCounter];
for (var mimeCounter = 0; mimeCounter < myPlugin.length; mimeCounter++)
{
if (myPlugin[mimeCounter].type == "application/vnd.unity")
{
return true;
}
}
}
}
return false;
} // detectPlugin
</script>
</head>
<body onload="if(UnityDashboardPlugin) { UnityDashboardPlugin.setActive(true); }">
<div id="front" onmousemove='mousemove(event);' onmouseout='mouseexit(event);'>
<table style="width: 792px; text-align: left;" border="0" cellpadding="0" cellspacing="0">
<tbody>
<tr>
<td style="width: 16px; height: 16px; vertical-align: top;"><img src="images/topleft.png" width="16" height="16" hspace="0" vspace="0"></td>
<td style="width: 760px; vertical-align: top;" bgcolor="#0c0c0c"><img src="images/top.png" width="760" height="16" hspace="0" vspace="0"></td>
<td style="width: 16px; height: 16px; vertical-align: top;"><img src="images/topright.png" width="16" height="16" hspace="0" vspace="0"></td>
</tr>
<tr>
<td style="height: 420px; vertical-align: top;" bgcolor="#0c0c0c"><img src="images/left.png" width="16" height="420" hspace="0" vspace="0"></td>
<td style="vertical-align: top;" bgcolor="#0c0c0c"><div span="button">
<script>
if (detectUnityPluginInstalled()) {
document.write('<embed id="UnityEmbed" class="button" src="widget.unity3d" type="application/vnd.unity" width=760 height=420'
+ ' imagesignatures="images/images.sig" backgroundimage="images/background.png" progressbarimage="images/_progressbar.png" progressframeimage="images/_progressbg.png"'
+ ' logoimage="images/unityloading.png"></embed>');
}
else {
http://document.write('<div class="unitylogo">');
http://document.write('<img src="images/unitylogo.png"/>');
http://document.write('</div>');
http://document.write('<div class="install-message">This Widget needs the Unity plug-in. <br/>Click install to do this automatically.<br/><br/>(more <a href="javascript:goToUrl(' + "'http://unity3d.com/aboutunityplayer.html'" + ')">info</a>)</div>');
http://document.write('<div id="install-button"></div>');
http://document.write('<' + 'script>');
http://document.write('createGenericButton (document.getElementById("install-button"), "Install", installClicked);')
http://document.write('<' + '/script>');
UnityDashboardPlugin.selfInstall();
}
</script>
</div></td>
<td style="vertical-align: top;" bgcolor="#0c0c0c"><img src="images/right.png" width="16" height="420" hspace="0" vspace="0"></td>
</tr>
<tr>
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Re: Spam Topic
......you guys are mods why are you spam alot... :cyclops:
pzychoxd- Newcomer
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